Here are the Guilds I know about, in order alphabetical--
Whether they play what or not is purely hypothetical--
I know all about their leaders, and I quote their fights historical
(Though often I must stop and take care not to get hysterical);
Omissions and corrections may be implicit, or not supplied;
Opinions well may vary as to who showed up or won or died;
Conclusions could be premature; not everything has happened, yet--
And in the last analysis, remember it's the Internet.
They're very good at winning or at losing or at raping face;
Or they think skill at trolling or at flaming is their saving grace;
In short, in matters virtual, roleplaying or inimical,
These are the groups in which we find the gaming individual:
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